[SDL] Accelerated Alpha Blending in SDL ?
Abhijit Nandy
nandy_abhijit at yahoo.com
Sun Jul 23 10:21:37 PDT 2006
1.Why doesn't SDL support h/w accelerated Alpha blending ? Will this issue be fixed in the future (1.3)?
2.If i use openGL with SDL, to allow me to use h/w accl alpha blending then can i still use SDL_Surfaces ? Else is it possible to put sprites in hardware memory
using openGL. Is it possible to carry out 2d graphics using openGL & using hardware memory. Does openGL allow direct use of the hardware memory & accessing video buffer pixels?
3.By the way i heard that parts of SDL are in assembly. But wont the compiler generate assembly code anyway ? Does hand coding the assembly allow more efficient code than that generated by the compiler?
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