[SDL] S Location of freetype when compiling SDL_ttf on Mac

Michael Ryan Bannon mrbannon at swen.uwaterloo.ca
Fri Jul 21 06:09:29 PDT 2006


> It could be that your build settings for your own application are not
> setup to use the correct SDKs and it is your own application that is
> linking to the wrong symbols. I would suggest using the 10.2 or 10.3
> SDK on PPC and see if the problem clears up.

I wasn't having any linking problems with my own app, just showfont.c.


"E. Wing" <ewmailing at gmail.com> wrote in message 
news:3c7e3c8a0607201639n2b4fc29fndb9d53f79b34414 at mail.gmail.com...
> I'm not sure why you are having these undefined symbol problems. As
> far as I know, SDL_ttf doesn't use Quicktime or any OS X specific
> technology. If you are using our precompiled frameworks, we went to
> the additional step (nuisance) to build against the 10.2 SDK on PPC so
> I don't think you should be affected by this problem from our
> frameworks.
>
> It could be that your build settings for your own application are not
> setup to use the correct SDKs and it is your own application that is
> linking to the wrong symbols. I would suggest using the 10.2 or 10.3
> SDK on PPC and see if the problem clears up.
>
> -Eric
>
>
>> From: "Michael Ryan Bannon" <mrbannon at swen.uwaterloo.ca>
>> Thanks for everybody's help.  I eventually got it working using Eric's
>> suggestion.  However, I was having one small problem.  Because I'm on
>> 10.3.9, I was getting the following errors:
>>
>> Undefined symbols:
>> _HICopyAccessibilityActionDescription referenced from QuickTime expected 
>> to
>> be defined in Carbon
>> _HICopyAccessibilityRoleDescription referenced from QuickTime expected to 
>> be
>> defined in Carbon
>> _LLCStyleInfoCheckForOpenTypeTables referenced from QuickTime expected to 
>> be
>> defined in ApplicationServices
>> _LLCStyleInfoGetUserRunFeatures referenced from QuickTime
>>
>> The solutions is at http://www.idevapps.com/forum/showthread.php?t=5661
>>
>> If you're interested as to what I was testing, it's just some TTF that 
>> was
>> showing up on 10.4 but not on 10.3.9 in my game (came up as [] on 
>> 10.3.9_.
>> I wanted to run a simple, bare-bones SDL_ttf test with my font to see it
>> it's not appearing because of the game or SDL_ttf/freetype.  (Looks like
>> SDL_ttf is the culprit, but I'm going to check the docs some more.)
>>
>> Thanks,
>>
>> Ryan
>> 







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