[SDL] Color BitDepth - this unknow!

Seo Pragier miguelpragier at yahoo.com.br
Tue Jul 11 08:24:51 PDT 2006


Hi, friends.
   
  First of all, sorry my basic english.
   
   
  I´m making a v-BINGO game.
  It consists in a lot of little balls, falling thru the screen, and some simple animations and basic effects. Nothing hardcore or even heavy. Really not!
   
  This game is a "port" from one Java version, working in 1024x768x32.
  And this is my trouble: If I try to run in 32BitDepth, the FPS down to 20 or 22, to the max.
   
  Now I´m working in 800x600x16.
  The thechnique I´ve tried is to blit the balls over little regions (Only these little regions are redrawned ).
   
  My question, finally, is: IS IT SO HARD to work with 1024x768x32?
  Any tip about it?
   
  My videoBoards are very different. I have five machines with five differents videoBoards. All SIS, OnBoard.
  I´m in FullScreenMode. ( Before you ask! :-))
   
   
  Thank you, everybody.
   
   
  M. Von Pragier

 		
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