[SDL] What are other current S.D.L. based game projects?
Vardar Sahin
sakirsoft at gmail.com
Wed Jul 5 12:17:51 PDT 2006
OpenMugen use SDL
http://openmugen.sourceforge.net/main_new.html
It is/would be a fulll customisable 2d fight engine
2006/7/4, Philip Pemberton <philpem at dsl.pipex.com>:
>
> Christian Walther wrote:
> > Philip Pemberton wrote:
> >> I'm working on an SDL-based point-and-click adventure game engine,
> using Lua
> >> as its scripting language.
> >
> > Hey, me too! :) http://pipmak.sf.net/
>
> Nice!
> The difference is, mine's a 2D point-and-click engine.
>
> At the moment, the thing that's giving me the most trouble is getting the
> A*
> path-finding algorithm working. Without that, I can't really call it
> point-and-click, because without it you'd have to move the Ego (player
> character) with the cursor keys, like in the old Sierra AGI games...
>
> --
> Phil. | Kitsune: Acorn RiscPC SA202 64M+6G
> ViewFinder
> philpem at dsl.pipex.com | Cheetah: Athlon64 3200+ A8VDeluxeV2
> 512M+100G
> http://www.philpem.me.uk/ | Tiger: Toshiba SatPro4600 Celeron700
> 256M+40G
>
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