[SDL] What are other current S.D.L. based game projects?

Philip Pemberton philpem at dsl.pipex.com
Tue Jul 4 11:21:18 PDT 2006


Christian Walther wrote:
> Philip Pemberton wrote:
>> I'm working on an SDL-based point-and-click adventure game engine, using Lua 
>> as its scripting language.
> 
> Hey, me too! :) http://pipmak.sf.net/

Nice!
The difference is, mine's a 2D point-and-click engine.

At the moment, the thing that's giving me the most trouble is getting the A* 
path-finding algorithm working. Without that, I can't really call it 
point-and-click, because without it you'd have to move the Ego (player 
character) with the cursor keys, like in the old Sierra AGI games...

-- 
Phil.                         | Kitsune: Acorn RiscPC SA202 64M+6G ViewFinder
philpem at dsl.pipex.com         | Cheetah: Athlon64 3200+ A8VDeluxeV2 512M+100G
http://www.philpem.me.uk/     | Tiger: Toshiba SatPro4600 Celeron700 256M+40G




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