[SDL] truble to get the color of a surface pixel
antonmasteR
antonmaster at mail.ru
Tue Jul 4 09:41:46 PDT 2006
You can check the pixel color with this function:
Uint32 GetPixel(SDL_Surface *surf, int x, int y)
{
//This function returns pixels color
int bpp = surf->format->BytesPerPixel;
Uint8 *p = (Uint8 *)surf->pixels + y * surf->pitch + x * bpp;
switch (bpp)
{
case 1:
return *p;
case 2:
return *(Uint16 *)p;
case 3:
if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
return p[0] << 16 | p[1] << 8 | p[2];
else
return p[0] | p[1] << 8 | p[2] << 16;
case 4:
return *(Uint32 *)p;
default:
return 0;
}
}
then use SDL_GetRGB to convert the Uint32 color value into pixel rgb format.
---
http://gamescreators.sf.net Linux game developing community
-----Original Message-----
From: f <ferranf at gmail.com>
To: sdl at libsdl.org
Date: Mon, 3 Jul 2006 21:06:34 +0200
Subject: [SDL] truble to get the color of a surface pixel
>
> i need to get the color of a pixel of specific position of a surface,
> i'm trying something like this:
>
>
> int frogoutofbounds(SDL_Surface *maskbackground)
> {
> SDL_Color col;
> Uint32 pixupleft;
> SDL_PixelFormat *fmt;
> Uint8 r,g,b;
> pixupleft=frog.pos.x+(frog.pos.y*800);
> fmt=maskbackground->format;
> SDL_GetRGB(pixupleft,fmt,&r,&g,&b);
> col.g=g;
> printf("green color:%d\n",col.g);
> ......
>
>
> but this don't return me the rgb code, it returns me an non-sense
> number that isn't correct.
>
> frog is a global struct that have the position of a sprite (frog.pos)
> , i want to know if the upper left corner of the sprite (800x600
> screen size) is over the "black zone" of the mask of the background.
>
> thanks in advance
>
>
> --
> f || www.ct.upc.edu/%7eferran
>
> _______________________________________________
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>
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