[SDL] Fast Way To Check If Certain Pixel is Inside Certain Surface
Phantom Lord
thephantomlord at gmail.com
Mon Jul 3 17:19:07 PDT 2006
Hi, i'm working on a particle engine (pixel-based, for now) and i'd
implement the following code for checking if the pixel is inside that
Certain Surface:
for(int i=surface->clip_rect.x; i<surface->clip_rect.w; i++)
for(int j=surface->clip_rect.y; j<surface->clip_rect.h; j++)
if(particle.x == i && particle.y == j) do something.
But this carried me bigs "delays" whenever its executed.
Has somebody a better way to doing it?.
Thx, and sorry for my english, not native.
--
Leandro Ostera,
Caelis Interactive
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