[SDL] Multimonitor support + multimon mouse capture bug?
simon.roby at gmail.com
Wed Jan 25 16:57:16 PST 2006
On 1/15/06, Diggory Hardy <diggory.hardy at gmail.com> wrote:
> I think I read somewhere that adding multimonitor support to SDL is
> planned. Have you any idea when?
> Also, when running SDL apps fullscreen on a dualmonitor xinerama setup
> (xorg) with the primary monitor as the right-hand monitor, a window gets
> created on the left monitor while the right-hand monitor gets used as
> the fullscreen monitor. In UT2004 this happens and mouse input in the
> menus doesn't work properly. However, I just tried a basic SDL
> fullscreen app (with and without OpenGL) like this, and it can
> definately get all screen coordinates from the mouse pointer, so I guess
> this isn't an SDL bug. Right now UT2004 is behaving really badly, so I
> guess it's probably not SDL..
Not an SDL fix, but FYI if you're running an nvidia card with nvidia's
drivers in twinview mode you can define resolutions that use a single
display, so when running fullscreen games any dual monitor problem is
avoided as long as you pick up that resolution you defined.
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