[SDL] Blitting Functions In SDL_OPENGLBLIT Context

Phantom Lord thephantomlord at gmail.com
Thu Feb 23 12:57:39 PST 2006


Hey friends, i have a doubt. I'm working on a game engine with SDL. And
somebody told me that is better to use OpenGL for blitting...but he did it
with no tests, nor anything. So i was wondering if SDL uses, when the
SDL_OPENGLBLIT context is passed to de SDL_SetVideoMode();, OpenGL blitting
function instead of the ones that it uses when SDL_OPEN.... is not passed.
Or if the functions used in both cases are the same.

Thanxs...
--
Phantom Lord
Caelis Studios ---> From Gods Hands To Yours
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