[SDL] diablo2 possible with sdl, without opengl

David Olofson david at olofson.net
Thu Feb 16 10:46:28 PST 2006


On Thursday 16 February 2006 19:38, kla wrote:
[...]
> But what about hardware accelerated blits? This is really a wild
> guess, but aren't hw to hw surface blits, the ones with the highest
> probability of being actually hw accelerated?

Yes, but there are virtually no SDL backends that implement 
accelerated alpha blending at this point - and the primary reason is 
probably that many of the underlying APIs don't support it. Many 
support opaque blits though, and I think most of those also support 
colorkeyed blits.


> It's frustrating 
> to know that there is harware acceleration available, but you
> can't reach down and use it -- in a portable manner.

Yeah. :-/

Well, there is OpenGL, but unfortunately, that's not the Holy Grail 
either for various (rather "stupid") reasons. (See the SDL 1.3 
thread.)


//David Olofson - Programmer, Composer, Open Source Advocate

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