[SDL] SDL 1.3
David Olofson
david at olofson.net
Thu Feb 16 10:28:28 PST 2006
On Thursday 16 February 2006 19:09, Chris Ball wrote:
>
> > Thats called opengl.
>
> Too many PCs don't support opengl, and some have a slow
> implementation.
(...and it seems like certain entities are deliberately trying to
destroy OpenGL. >:-( )
Anyway, the net result is that OpenGL is only a safe bet if you're
targetting "power users" and hardcore gamers. Lots of "casual gamers"
are using hardware with useless on non-existant OpenGL support - or
they don't have OpenGL drivers installed, which is effectively the
same thing, as they're not going to do any "weird technical stuff"
just to make your game work.
What to do about it? Well, if you're trying to make money, I don't
think you can afford to ignore this issue.
Unfortunately, an OpenGL -> Direct3D wrapper is probably going to be
either a big job or pretty useless - or both, if it turns out wrong.
Anything serious, Free/Open Source we might use or base something on?
(I've seen a few wrappers that go the other way, but no thanks!
Windows is the one with the odd API, so Windows gets the wrapper,
IMNSHO.)
//David Olofson - Programmer, Composer, Open Source Advocate
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