[SDL] [OT] Minimum resolution
Rasmus Neckelmann
neckelmann at gmail.com
Wed Dec 20 01:28:17 PST 2006
On 12/20/06, Nicolas Goy - kuon - 時期精霊 <kuon at goyman.com> wrote:
> It's not we are lazy or anything, but
> from 1024 to 1920, our interface can keep the same size (pixel wise),
> which means the work is nearly done. Adding 800x600 would require a
> scaling of the interface, and we can't just scale in a barbaric way:P
> (think about text alignment, text justification...)
I must agree with you, I've also come to the conclusion that ideally
UI graphics shouldn't be scaled. After all I think it's kind of fair
to assume that regardless of the display's resolution, the pixels are
about the same physical size (resolution is usually correlated to the
size of the display).
And blured and/or badly scaled UI hurts my eyes. But...
> So even if adding 800x600 is not really that a big deal, if we can
> move forward and avoid it, we would be happy.
Maybe 99% of your users are using a nice resolution where they don't
need to even think about UI scaling, but 0.5% might want to run in
800x600 (or even 640x480), and would be very happy if they could use,
for instance, a "--halfpixelsize" command-line switch. And the
remaining 0.5% would benefit from a "--doublepixelsize" because they
want to play on a 1600x1200 14" laptop.
It's all just a matter of altering a projection matrix, and it would
make some users very happy.
Saying that people with low resolution displays can't play your game,
because they're so few, is like saying there's no reason to support
anything but Windows :)
--
Rasmus Neckelmann
More information about the SDL
mailing list