[SDL] [OT] Minimum resolution
Artem Baguinski
artm at v2.nl
Wed Dec 20 00:02:24 PST 2006
if like us you'd want to have an option of providing consumer HMDs
support in the future you'd want to support 800x600. but if you want
the best quality interface you'd have to have different interface for
HMDs anyway.
On 19/12/06, Nicolas Goy - kuon - 時期精霊 <kuon at goyman.com> wrote:
> Hello there,
>
> It's more a conceptual and design question than a pure SDL question.
> But I think you may be a source of good expertise on this one.
>
> We are currently working on a game, and we are designing the
> interface. Our designer came to me with a project (very nice), but it
> will require to use at least 1024x768 resolution.
>
> So, is it ok to put 1024x768 as a minimum requirement these days? I
> mean, in your experience, do you often deal with old 800x600 or
> 640x480? I already worked very hard to give a very efficient "level
> of details" option. Even if the full game engine require an ati 9200
> with 512mb vram, it can run on an old ati with 8mb ram. (ok, to go
> under 32mb ram, you have to disable textures... But it works!)
>
> But the interface is one of the keys of a game. So, we need it to be
> good. First design my designer gave me was for 1280x1024, but I
> thought it was a bit exagerated. (he said, but that's small on my
> 1920*1200 screen!)
>
> Best regards and wishes for new year and xMas. (I use little endian,
> I swap the things around)
>
>
> --
> Kuon
> CEO - Goyman.com SA
> http://www.goyman.com/
>
> "Computers should not stop working when the users' brain does."
>
>
>
>
>
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