[SDL] [OT] Minimum resolution
Nicolas Goy - kuon - 時期精
Nicolas Goy - kuon - 時期精
Tue Dec 19 23:52:00 PST 2006
On 20 Dec 2006, at 02:25, Ryan C. Gordon wrote:
>
> That being said, if you're using OpenGL, consider making something
> that
> scales to whatever resolution, so it's (mostly) not a problem if the
> user wants 800x600 or 1920x1200. If you're not using OpenGL, consider
> using OpenGL. :)
>
We use OpenGL, and we have no trouble to scale up and down
everything. It's just a matter of details. We want to produce a good
interface, no matter the resolution. It's just we have to work a bit
more for 800x600. And if we can avoid that bit more, by staying
correct to our users, we will. It's not we are lazy or anything, but
from 1024 to 1920, our interface can keep the same size (pixel wise),
which means the work is nearly done. Adding 800x600 would require a
scaling of the interface, and we can't just scale in a barbaric way:P
(think about text alignment, text justification...)
So even if adding 800x600 is not really that a big deal, if we can
move forward and avoid it, we would be happy.
Best regards
--
Kuon
CEO - Goyman.com SA
http://www.goyman.com/
"Computers should not stop working when the users' brain does."
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