[SDL] [OT] Minimum resolution
Ryan C. Gordon
icculus at icculus.org
Tue Dec 19 17:27:59 PST 2006
> Additionally, those rules do not apply to text (as text, even on 640x480) can
> get very small and still be readable, and they do not apply to simple UI
> widgets (such as window controls, or scroll bars, or radio buttons or
> checkboxes, or mouse cursors, or anything like that) because they can get
> extremely small and still be totally useful
I've found text doesn't scale UP well. You might find it best to use
something like FreeType to render the text as a series of polygons so
they look crisp at any resolution...if you do them as textured quads,
they start looking bad very quickly (try Quake 3 at 1920x1200 and look
at the text at the start of a round, for example).
--ryan.
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