[SDL] SDL on small/embedded devices
Shawn A
mrcriminy at gmail.com
Sat Dec 16 15:10:43 PST 2006
On 12/16/06, Vassilis Virvilis <vasvir at iit.demokritos.gr> wrote:
>
> Shawn A wrote:
> > I've seen questions on running SDL on small devices. Is this something
> that
> > is hard/expensive to start, as a hobbyist? I don't have any embedded
> > devices
> > at the moment, besides my ipod. I'd like to find something not so
> costly,
> > and something not running on a non-replaceable battery =\. I guess my
> > question is, is embedded device programming (with SDL, hopefully) easy
> to
> > get into as a hobbyist, or does most development happen because of a
> > willing
> > company wanting to turn a profit? (nothing wrong with that, but it
> doesn't
> > help my curiosity). Any information would be appreciated.
> >
> > Thanks in advance.
>
> SDL has in itself minimal dependencies. For recent (1.2.?) versions
> even the libc is not requirement. But of course everything else has
> it as requirement so it doesn't matter so much...
>
> So I suggest you take a look to LFS (linux from scratch) build a
> minimum Linux distribution with the SDL and probably without X.
> If you have the right framebuffer drivers in your kernel SDL
> will display in full screen.
>
> I have managed to stack up libstdc++ and my personal widget library
> libwt with two games in a bootable usbstick or an ISO image under 12MB.
>
> It also sort of works under QEMU, not only funny but super useful.
>
> .bill
>
>
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>
Thanks for the suggestions. I've already gotten SDL to run in the
framebuffer, although performance was a little off. I was more wondering
which devices, preferebly portable, I could be able to install linux on/run
SDL applications. I've looked at ipodlinux (which can run SDL, I believe)
but I have a 5th generation so support is off. I've also looked at lists of
embedded devices running linux but I'm not sure which ones are developer
friendly and/or if they are even worth the price.
--Thanks again
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