[SDL] SDL libs for Borland, and rotating a sprite?

Artem Baguinski artm at v2.nl
Wed Dec 13 01:10:03 PST 2006


On 13/12/06, Robert \"Atomicus\" Łabuś <atomicus at op.pl> wrote:
> Hey guys!
>
>         Second thing: I'm doin some 2d car sim, almost like GTA:P Should i make a
> car as a sprite or what? I need to rotate it, and using 360 bitmaps for
> this animation sounds not nice to me, is it some good and nice way to do
> such car without making 360 bitmaps?

you could render with OpenGL, use textured quads for sprites and
rotate them all you want.

just my 2 cents...


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