[SDL] osx cursors 1.2.11
rfistman at gmail.com
Fri Dec 22 00:33:03 PST 2006
> From: "E. Wing" <ewmailing at gmail.com>
> > From: "Rhythmic Fistman" <rfistman at gmail.com>
> > What gives? I'm compiling the release and not debug version of course.
> Very odd about the framework size. I would have guessed a debug
> version is the one being built but I'll take your word that it is the
> release version.
Beh, I selected "deployment" but it came out acting like debug.
> You might try cleaning everything and maybe even
> purging the build directory and rebuild. Also examine the flags being
> passed to gcc to see if anything is out of the ordinary.
> Did you rollback the svn including the Xcode project to get 1.2.10? Or
> did you take the 1.2.11 Xcode project and backport it?
I grabbed the whole lot from the 1.2.10 svn tag, project included.
> In any event, maybe the easiest thing to do is go here:
> and just download the old 1.2.10 release stuff directly. It looks like
> all the old releases are still available.
Great! How did I not find that? Now I can do a release with 1.2.10.
One game needs cursors+fullscreen on osx (=1.2.10) and the other
needs working opengl vbl sync on osx (=1.2.11). Everyone's happy!
I'd like to fix the 1.2.11 bug, but is 1.2 a dead branch?
Thanks a bunch, Eric.
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