[SDL] SDL + GL and Windows Vista

Sean D'Epagnier sean at depagnier.com
Fri Dec 8 02:46:27 PST 2006


Did you try alternate opengl drivers?
 Sean

On Fri, Dec 08, 2006 at 09:53:18AM +0100, G?ttling Thomas wrote:
> Hi Everyone!
> 
> With the Release last Week of Windows Vista we began to port our Game to
> Windows Vista.
> 
> Of course - The Application crashes instant on Start. 
> 
> 2 Problems:
> When we open a full screen SDL window, and the Apllication crashes, the
> whole Windows system is going down, because Visual Studio/Vista is not able
> to set the Screen size to the windows values.
> 
> In Window mode, the screen can be initialised, but it crashes within the
> first GL instruction with a null pointer exception.
> 
> I thought Vista implements a OpenGL 1.4 as an DirectX10 Wrapper? 
> 
> Anyone Knows:
> - Recources for GL Programming on Vista?
> - How to dynamically turn off Glass?
> - Will there be Vista relatet extension in an upcoming Relese of SDL?
> 
> Best Regards!
> 
> Thomas
> 
> 
> PS: I know that this is mainly an OpenGL Problem, but because SDL is a
> system independent library, SDL should solve the Problems on Vista, so that
> the gamecode & Engine can be the same on XP, Linux, Mac and Vista :).
> 
> 
> 
> 
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