[SDL] [OT] Minimum resolution
simon.roby at gmail.com
Tue Dec 19 23:24:10 PST 2006
On 12/19/06, Patrick McFarland <diablod3 at gmail.com> wrote:
> Because Quake is fundamentally broken. It doesn't include very high resolution
> glyphs. From my testing, including many levels of mipmaps for glyphs produces
> quite decent results, though slightly soft.
Well let's not forget that Q3 dates back from the days when
hardware-accelerated 1024x768 was only available on the latest and
greatest video cards...
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