[SDL] Is SDL on MacOS X dependant on X Windows?
Per Bull Holmen
pbholmen at yahoo.com
Fri Dec 15 16:05:02 PST 2006
I am considering to make a cross-platform game for MacOS X and Windows.
Development platform will be MacOS X. I have tried to use several programs that
used the SDL lib before - they are called MacOS X ports, but are X-Windows
programs that usually work on MacOS X with some X-Windows port running. I know
that X-Windows now is included with MacOS X, but I frequently still have
problems with X-Windows progs running on the machine, though they are stated to
work on MacOS X. That's why I want the program to be based on pure
Darwin/Cocoa/Aqua, without the X-Windows system involved. The game is supposed
to run fullscreen using OpenGL, so I guess there's no Aqua involved anyway.
Still I'd like it to be independent of X-Windows. No offence to X-Windows
users/enthusiasts out there... :)
Also, I don't want the user to need to worry about dependencies etc, the game
should run flawlessly for any non-technical MacOS X user, possibly through an
installer which checks whether SDL is already installed on the end users
machine, and installs the library if needed. Please tell me if I might encounter
any problems doing so. The end user must not be required to tweak any settings
or manually install the library.
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