[SDL] Perfomance problem with SDL+OpenGL

Phantom Lord thephantomlord at gmail.com
Mon Dec 4 04:46:54 PST 2006


Thx for all guys, I'd just though that more frame rate (more than vertical
refresh) would be better! :rolleyes:

So, theres no trouble with getting that fps...

C Ya!


Sun, 3 Dec 2006 16:12:7, cal at splitreflection.com <cal at splitreflection.com>:
>
> "Simon Roby" <simon.roby at gmail.com> wrote:
> > This is not a performance problem! Vertical retrace syncing (aka.
> > vsync) prevents your program from updating the screen more often than >
> it is
> refreshed on your display.
> ---
>
> I've seen claims that pushing frame rate to hundreds of frames/second
> makes a game more responsive.  For a simplistic algorithm this can be the
> case.  But if the input processing properly accounts for the possability for
> a 'button' being pressed and released during a frame, 20-30 frames/second
> can be suprisingly responsive.  I agree that there's no point in a frame
> rate faster than vertical refresh.
>
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>



-- 
Phantom Lord
Caelis Studios ---> From Gods Hands To Yours
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