[SDL] Installation of binary apps on linux
Michel Bardiaux
mbardiaux at mediaxim.be
Mon Dec 4 02:18:15 PST 2006
Gabriele Greco wrote:
> I'd like to make a binary installer for a game I wrote on linux, this
> game obviously use sdl :)
>
> I'm just wondering if there are some guides or tutorial about how to
> perform the following steps, obviously I've googled around a few hours
> before posting here, but with almost not useful results...:
>
> - Obtain a compressed "clickable" installer that runs with almost any
> libc version.
>
> (loki installer + makeself?)
>
> - Be able to add KDE / Gnome menu entry in the correct way.
>
> (no idea at all about this, I've seen that many distributions place the
> small xml file used to describe the menu entry in different places, also
> the format is slightly different in kde & gnome..., freedesktops may helps?)
>
> - Be sure that the game uses my libraries and not the ones provided on
> the user machine (to avoid compatibility issues).
>
> (export LD_LIBRARY_PATH=./mylibs:$LD_LIBRARY_PATH in the game startup
> script is enough?)
>
You're planning to do exactly what I *dont* want any software to do: go
against the standard installation procedures for my system (Linux debian).
The proper (and yes, painful) way is to make at least a deb for
'stable'; possibly deb's for testing and for older debians (supporting
the previous stable is now part of debian policy). And you make rpm's
for umpteen RedHat releases.
If you really want to run in an 'exotic patch', *dont* install.
Greetings,
--
Michel Bardiaux
R&D Director
T +32 [0] 2 790 29 41
F +32 [0] 2 790 29 02
E mailto:mbardiaux at mediaxim.be
Mediaxim NV/SA
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