[SDL] Problems with text rendering using TTF
Nuno Santos
developer at imaginando.net
Sun Dec 3 16:45:31 PST 2006
Hi,
I'm not very inside of the OpenGL api details but i tought i could
get some extra performance using display list to store textures...
I took this example from OpenGL superbible.
Well, they are working and i don't any problem with compilation with
my program so far.
But, can this explain why i have textures being applied to the are
that i'm using to create text with SDL_ttf?
Cheers,
Nuno
Em Dec 3, 2006, às 10:32 PM, Peter Mulholland escreveu:
> Hello Nuno,
>
> Sunday, December 3, 2006, 9:20:45 PM, you wrote:
>
>> Hi,
>
>> This is how i define the list:
>
>> glNewList(images[i] = glGenLists(1), GL_COMPILE);
>
> Very bad. What if glGenLists() fails ? You will cause a crash.
>
>> glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
> <snip>
>
> You aren't doing any polygon rendering here - this is what display
> lists are for. The GL driver will most likely see that you have done
> no rendering work, and won't have compiled anything.
>
> --
> Best regards,
> Peter mailto:darkmatter at freeuk.com
>
>
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