[SDL] Problems with text rendering using TTF
Nuno Santos
developer at imaginando.net
Sun Dec 3 13:20:45 PST 2006
Hi,
This is how i define the list:
glNewList(images[i] = glGenLists(1), GL_COMPILE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w,h, 0, GL_RGB,
GL_UNSIGNED_BYTE,imageData);
glEndList();
I cant put to much in just one email because it gets blocked,
awaiting for admin permission.
If you need more information please just tell me.
Thx,
Best regards,
Nuno
Em Dec 3, 2006, às 7:41 PM, Christian Walther escreveu:
> Nuno Santos wrote:
>> Here it goes, a little bit in the render function;
>>
>> ...
>
> I can't see anything wrong with that, but that's not your whole code.
> How are you generating the textures, and what's in that display list?
>
> -Christin
>
>
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