[SDL] Problems with text rendering using TTF
Christian Walther
cwalther at gmx.ch
Sun Dec 3 00:43:16 PST 2006
Nuno Santos wrote:
> My problem is that the area where the text is supposed to appear, has
> a texture that i'm using in my 3D part. I don't understand why this
> happens, since the name for the text texture is "texture" and the
> other textures are call by Display Lists...
OpenGL texture names are integers, not strings. There's nothing
preventing you from using the same texture in a display list and outside
of it. So, I can't make much sense of what you're saying. Can you show
us your code?
-Christian
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