[SDL] Problems with text rendering using TTF

Christian Walther cwalther at gmx.ch
Sun Dec 3 00:43:16 PST 2006


Nuno Santos wrote:
> My problem is that the area where the text is supposed to appear, has  
> a texture that i'm using in my 3D part. I don't understand why this  
> happens, since the name for the text texture is "texture" and the  
> other textures are call by Display Lists...

OpenGL texture names are integers, not strings. There's nothing 
preventing you from using the same texture in a display list and outside 
of it. So, I can't make much sense of what you're saying. Can you show 
us your code?

  -Christian





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