[SDL] 2D API evolution (SDL 1.3/2.0)

Ryan C. Gordon icculus at icculus.org
Sun Aug 27 13:09:23 PDT 2006


> That's the advantage of run time assembled shaders.

I have an irrational love for things like Pixomatic and SwiftShader, but 
  even with an open source option, there's a lot of platforms and CPUs 
we'd have to either eject or provide a generic fallback for anyhow.

--ryan.





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