[SDL] 2D API evolution (SDL 1.3/2.0)
Torsten Giebl
wizard at syntheticsw.com
Sun Aug 27 10:57:06 PDT 2006
Hello !
> So my 2D feature set is shaping up to this:
> * color fill
> * color blend (?)
> * copy blit
> * optional pixel format conversion
> * optional constant alpha source modulation
> * optional constant color source modulation
> * optional blend operation
> * optional destination rectangle scaling
When SDL 1.3 is ready it should not be a problem
to add a SDL helper lib. that supports Rotation and
other nice things. When using OpenGL and Direct 3D
it is no problem and for 2D it is okay, when there are
only functions for 32 Bit Color, like in RotoZoom.
It makes SDL 1.3 smaller and it is okay
if SDL 1.3 supports all the 2D functions from
SDL 1.2 to make porting easy.
CU
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