[SDL] X11: event window and rendering window differ, how to work around this?

Tomas Carnecky tom at dbservice.com
Sun Aug 27 02:24:01 PDT 2006


Tomas Carnecky wrote:
> Does anyone have an idea how I could work around this, preferably
> without having to hook a SDL function?
> 

Not having SDL support is very.. unfortunate. My neat little application
is the only one (AFAIK) that can reasonably well capture 3D applications
(=games). All other tools that I know use XShm or just plain X11 which
is much slower that OpenGL (glReadPixels).
If you want to test it, here's the 'homepage':
http://www.neopsis.com/projects/yukon/ - nothing great but still better
than nothing. I also have some videos, many of them are quite big, but I
also found a small one, 13MB:
http://dbservice.com/ftpdir/tom/Naxxramas-AoE.mp4, you must excuse me
but World of Warcraft is the only game I play and also the only one I
capture. Sometimes I also test my application with Quake3 (works great)
and foobillard (uses SDL and has the said problem).

Although SDL isn't my biggest problem ATM (I don't know any 'good' games
that use it), it's certainly worth fixing. There are also applications
that open libGL.so directly and don't even let me hook glXSwapBuffers
(like cedega) but I can always replace libGL.so with my version like
it's done in the many linux game-hacks.

I hope someone will be able to help me.
tom




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