[SDL] 2D API evolution (SDL 1.3/2.0)
Sam Lantinga
slouken at devolution.com
Thu Aug 17 19:33:11 PDT 2006
> For each blend mode you have one case statement.
> case PYGAME_BLEND_ADD: {
> BLEND_TOP_4;
> BLEND_ADD4(*src,*dst);
> BLEND_START_GENERIC;
> BLEND_ADD(sR, sG, sB, sA, dR, dG, dB, dA);
> BLEND_END_GENERIC;
> break;
> }
SDL's blitters are mostly incredibly tuned C. Do you get really good
performance from this method?
-Sam Lantinga, Senior Software Engineer, Blizzard Entertainment
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