[SDL] 2D API evolution (SDL 1.3/2.0)
Sam Lantinga
slouken at devolution.com
Thu Aug 17 07:43:17 PDT 2006
> So, using a single four point 2D transforming blit call on the backend
> level does seem like a good idea to me. It's clean, simple, does what
> we need, and plugs trivially right into the relevant 3D APIs.
> Ok... This sounds too easy. What are we missing? ;-)
Implementation? :)
Adding a feature to the existing software blitters is a daunting prospect,
since the complexity increases exponentially.
-Sam Lantinga, Senior Software Engineer, Blizzard Entertainment
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