[SDL] 2D API evolution (SDL 1.3/2.0)

Torsten Giebl wizard at syntheticsw.com
Wed Aug 16 03:13:14 PDT 2006


Hello !


> But you forget that 2D games can have rotations and scaling etc when
> done directly using the 3D API's, but SDL 1.3 renderers don't provide such
> things. Those simple transformations could be done in SW too in real time
> with a litle bit of limited quality as a fall back. And I have to say that
> I would think that as a necessity in SDL 1.3. After
> all SDL 1.3 is a big leap forward from SDL 1.2 so why restrict the drawing
> system to the old?


For me it is okay to add these functions to SDL 1.3 + X/Y-Flipping.




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