[SDL] 2D API evolution (SDL 1.3/2.0)
Ulrich von Zadow
coder at c-base.org
Tue Aug 15 16:10:20 PDT 2006
David Olofson wrote:
> On Tuesday 15 August 2006 20:42, Ulrich von Zadow wrote:
>> David Olofson wrote:
>>> On Tuesday 15 August 2006 12:25, Ulrich von Zadow wrote:
>>> [...]
>>>> Have a look at www.libavg.de (if I do say so myself ;-). It
>>>> currently exposes a python api only, but the python interface is
>>>> a
>>>> thin layer over a C++ api. All you'd need to do is build it so it
>>>> exposes that :-).
>>> Interesting stuff! :-)
>>>
>>> BTW, is there a software rasterizer as well (or does the API even
>>> lend itself well to software rendering?), or does it require
>>> OpenGL?
>> There is a DirectFB-based software rasterizer as well :-).
>
> Another potential source of usable code for SDL software fallbacks,
> maybe? :-)
Possibly, though the actual blitting code is in DirectFB, not in libavg.
cu,
Uli
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