[SDL] 2D API evolution (SDL 1.3/2.0)

David Olofson david at olofson.net
Tue Aug 15 10:39:00 PDT 2006


On Tuesday 15 August 2006 19:03, Torsten Giebl wrote:
> Hello !
> 
> 
> > Yes, but that only helps if you target hardcore gamers only.
> > Others will not know how to find and install the proper drivers,
> > so they're stuck with whatever Microsoft feels like putting on the
> > install CD. 
> 
> 
> I think the users, even the Windows users, learn :-)

One would think so, but most indie developers will tell you different. 
(As will I, from personal experience.) Joe Average has had many years 
to learn now, but most PCs are still running half broken, crippled 
drivers. Joe doesn't even seem to understand that most stuff actually 
*should* work, even on older PCs. People are so used to everything 
being confusing and feeling generally flaky that they see it as a 
fact of life, rather than problems that can and should be fixed.


> Every manual says them, when you have problems
> or bad performance install the newest drivers
> from xxxx

Manual...? You do know that no one ever reads those, right? ;-)


> Linux, BSDlers and so on are pretty advanced.
> OS X comes with good drivers already.

Well, those are the platforms we *don't* have to worry about these 
days. :-) Unfortunately, their combined user base is still just a 
fraction of the size of the Windows user base, so this doesn't really 
help much.


//David Olofson - Programmer, Composer, Open Source Advocate

.-------  http://olofson.net - Games, SDL examples  -------.
|        http://zeespace.net - 2.5D rendering engine       |
|       http://audiality.org - Music/audio engine          |
|     http://eel.olofson.net - Real time scripting         |
'--  http://www.reologica.se - Rheology instrumentation  --'




More information about the SDL mailing list