[SDL] 2D API evolution (SDL 1.3/2.0)

Torsten Giebl wizard at syntheticsw.com
Tue Aug 15 09:45:27 PDT 2006


Hello !


> How about this:
>
>
> * Keep the SDL 2D API pretty much as is.
> (Primarilly focused at providing good support
> for systems without OpenGL or Direct3D.)
>
> * Add support for applications to use Direct3D
> directly, like OpenGL is used with SDL 1.2.
>
> * Implement any "advanced 2D" API, portable
> subset of OpenGL or whatever, as an add-on library for SDL. Such a library
> can (should!) of course support both OpenGL and
> Direct3D, and preferably also provide a
> software rasterizer.


I am not into SDL 1.3 what things of this it currently has ?

It has a GDI Renderer is this just for displaying the OpenGL screen
or is there any other use ?


@ Sam Lantinga :

Would it be possible to explain
SDL 1.3 a little bit more ?


CU





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