[SDL] 2D API evolution (SDL 1.3/2.0)

Torsten Giebl wizard at syntheticsw.com
Tue Aug 15 09:00:49 PDT 2006


Hello !


> On Windows 2000, Pentium II / 300, with standard VGA graphics, at 640x480
>  I get 12 fps with windib, and 30 (capped) with directx. That machine
> does not have the hardware to use a D3D backend or Vista.

I think this is only a problem
with newer DirectX versions.

> Could be, but I'll still need separate Windows builds to take advantage
> of 1.2 or 1.3.

That should be no problem. We don't have
Universal Binaries in Windows :-(

> Maybe I ought to wait till 1.3 comes out, and backport D3D to 1.2 :)

Textureblitting is pretty fast on
real 3D with either D3D or OpenGL.

I would be interested about the speed using Mesa
with Softwaredriver for example the testsprite code ?

So for simple 2D games on OpenGL Mesa maybe an alternative
if there is no or no good OpenGL support in the OS.

How fast is glWritePixels for example on an actual card with
good OpenGL drivers ?


CU





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