[SDL] 2D API evolution (SDL 1.3/2.0)
David Olofson
david at olofson.net
Tue Aug 15 08:36:27 PDT 2006
On Tuesday 15 August 2006 16:29, Stephane Marchesin wrote:
[...Globulation 2...]
> As a side note, they complained about lack of accelerated lines
> once. Drawing software lines and uploading them to OpenGL is really
> too slow. I think that's the reason that pushed that project to
> integrate a variant of glSDL and change it to suit their needs.
And now they've moved on and implemented their own native OpenGL
backend, with a corresponding software implementation for those
without OpenGL. There might be some interesting code in there. The
author is willing to sublicense parts of the new graphics library
under the LGPL, if we find it useful.
> >> btw, Im following the SDL 1.3 development to see how we can use
> >> opengl or d3d to render our 2D stuff.
> >>
> >
> > D3D should already be working, it seems, and glSDL is coming when
> > someone (me or Stephane, maybe, if Sam doesn't beat us to it) gets
> > around to look at it.
> >
> The internal SDL API has changed. I don't really have time to invest
> into learning it right now and porting glSDL, I'm already quite busy
> with other projects and work. So I guess it's up to you David :D
DOH! :-D
Well, I have some API studying to do...
//David Olofson - Programmer, Composer, Open Source Advocate
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