[SDL] 2D API evolution (SDL 1.3/2.0)

Stephane Marchesin stephane.marchesin at wanadoo.fr
Tue Aug 15 08:39:09 PDT 2006


Michael Beckers wrote:
> Hi,
> before you go about designing a new API for hardware accelerated 2D
> graphics, did you look at the OpenVG specs? I think this, on top of SDL,
> would basically be what you are looking for.
> It was designed for devices that have hardware acceleration for 2D
> graphics, but lack acceleration for 3D. It is maintained by the Khronos
> Group that now also maintains OpenGL. Currently there seems to be only
> commercial implementations of OpenVG, but I think it would be more
> effective to implement this as open source than to design a completely
> new API.
>
>   
OpenVG is not of much interest, because it's for vector graphics, which 
SDL doesn't do natively. On the other hand, the khronos group has 
something called OpenML, which does almost the same as SDL (at some 
point they even considered using SDL directly instead of reinventing the 
wheel, but those corporations feared the lack of control over it). Last 
I heard, their implementation wasn't free. But I don't see what would 
prevent people from implementing the same API (like Mesa implements 
OpenGL while not having the OpenGL certification).

Stephane





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