[SDL] 2D API evolution (SDL 1.3/2.0)

Michael Beckers h-e-l-i-o-s at gmx.net
Tue Aug 15 08:25:46 PDT 2006


Hi,
before you go about designing a new API for hardware accelerated 2D
graphics, did you look at the OpenVG specs? I think this, on top of SDL,
would basically be what you are looking for.
It was designed for devices that have hardware acceleration for 2D
graphics, but lack acceleration for 3D. It is maintained by the Khronos
Group that now also maintains OpenGL. Currently there seems to be only
commercial implementations of OpenVG, but I think it would be more
effective to implement this as open source than to design a completely
new API.





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