[SDL] 2D API evolution (SDL 1.3/2.0)

Roberto Prieto dm2 at mi.madritel.es
Tue Aug 15 05:04:33 PDT 2006


Hi again David,

well, you have given me a lot of stuff :), I have downloaded all but as you 
said, that special version 0.71 is not available, so please,
could you send me a copy of it? Im looking for to compare all trees to see 
what is the most stable.

Thanks you very much in advance!!!

Roberto
----- Original Message ----- 
From: "David Olofson" <david at olofson.net>
To: "A list for developers using the SDL library. (includes SDL-announce)" 
<sdl at libsdl.org>
Sent: Tuesday, August 15, 2006 5:24 AM
Subject: Re: [SDL] 2D API evolution (SDL 1.3/2.0)


> On Tuesday 15 August 2006 02:05, Roberto Prieto wrote:
>> David,
>>
>> how is the current status of glSDL backend? is there any links to
>> download the latest SDL 1.2.11 with it embedded?
>
> I'm pretty much out of the loop when it comes to the backend
> version... My bet right now is that you'll find the latest glSDL
> backend here:
> http://icps.u-strasbg.fr/~marchesin/sdl/
>
> As far as I can tell, it has not yet been included in the official SDL
> 1.2 or 1.3 trees. According to Bugzilla, there is a glSDL patch for
> 1.3, but it has issues:
> https://bugzilla.libsdl.org/show_bug.cgi?id=6
>
> Last thing I heard on this list:
>
> On Saturday 15 July 2006 10:52, Sam Lantinga wrote:
>> > Hi all!
>>
>> > and what about OpenGL? and glSDL?
>>
>> They're coming.  I went with D3D first, since I wanted to make sure
>> the 1.3 API worked smoothly with it, and to see how much performance
>> it has.
> [...]
>
>
>> also, Im interested on glSDL branches that you have
>> named...again...any link?
>
> The most advanced one seems to be part of the Globulation 2 project:
> http://globulation2.org/wiki/Main_Page
>
> ...or more specifically:
> http://www.koders.com/c/fidE0F18B8CB8CB9C51DE929CDA19655B7F0D08F742.aspx
> http://www.koders.com/c/fid8065027F2B23862CD73D1D1370128358B91C9D77.aspx
>
> This is apparently based on the 0.71 version with rotation and scaling
> support that was posted on this list:
> http://www.libsdl.org/pipermail/sdl/2004-June/062854.html
>
> (The file appears to be gone now, but I have a copy if you want it.)
>
>
>> btw, Im following the SDL 1.3 development to see how we can use
>> opengl or d3d to render our 2D stuff.
>
> D3D should already be working, it seems, and glSDL is coming when
> someone (me or Stephane, maybe, if Sam doesn't beat us to it) gets
> around to look at it.
>
> Some API extensions similar to what I had in mind already seem to be
> in place in SDL 1.3, so I guess that answers some of the questions in
> my original post... I have some code to read! :-)
>
>
>> For the time being...this is an amazing time! soo many news! :)
>
> Yes, this is most inspiring. I wish I could work full time on this
> stuff, but that's still not the case, unfortunately.
>
>
> //David Olofson - Programmer, Composer, Open Source Advocate
>
> .-------  http://olofson.net - Games, SDL examples  -------.
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