[SDL] 2D API evolution (SDL 1.3/2.0)

Ulrich von Zadow coder at c-base.org
Tue Aug 15 03:25:42 PDT 2006


> From: "David Olofson" <david at olofson.net>
 >
>> I was inspired to write this part because I've found various extended
>> versions of glSDL/wrapper with rotation, scaling, accelerated drawing
>> primitives and whatnot. Stuff that isn't too hard to implement in
>> software, and that is trivial to implement over OpenGL, Direct3D and
>> probably some 2D APIs. Stuff that is pretty much mandatory these
>> days, when most 2D games are implemented directly over Direct3D, and
>> even casual gamers expect the kind of look and feel that fully
>> accelerated 2D can provide.

Have a look at www.libavg.de (if I do say so myself ;-). It currently 
exposes a python api only, but the python interface is a thin layer over 
a C++ api. All you'd need to do is build it so it exposes that :-).

Cheers,

   Uli




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