[SDL] 2D API evolution (SDL 1.3/2.0)
Torsten Giebl
wizard at syntheticsw.com
Tue Aug 15 03:25:37 PDT 2006
Hello !
> In all of cases, I think the best is SDL for 2D and, maybe, some
> extensions for use openGL.
>
> Is only my idea, I am very new in SDL, just some months :)
That is what SDL 1.2 is for. But especially for the next
generation we need a SDL 1.3 that makes it easy to init
for example a Direct3D mode and then let the user use
this Mode. And the thing is even today a 3D card for example
the 2nd generation behind the actual standard is so cheap that
nearly everbody can buy one. For example the most oldskool games
that are sprite based benefit from the ultra fast blitting and the
alpha blending stuff as well. Vector games can use the OpenGL line
drawing functions.
CU
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