[SDL] glSDL vs SDL 1.3 GL renderer
david at olofson.net
Fri Aug 18 12:24:58 PDT 2006
Well, looking at the OpenGL renderer, it doesn't seem to have any
means of handling textures larger than the maximum size allowed by
the OpenGL driver.
Other than that, is there anything else in glSDL that would be of
interest for SDL 1.3?
The rest of glSDL is pretty much about dealing with the nature of the
SDL 1.2 API; blitting from the screen, blitting between non-display
surfaces and whatnot - but SDL 1.3 seems to eliminate most of that
mess by design. :-)
//David Olofson - Programmer, Composer, Open Source Advocate
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