[SDL] SDL after latest MacOS updates

Chris Backas cbackas at mac.com
Fri Aug 11 23:18:45 PDT 2006


Hello all,

I've been developing a game utilizing SDL for a few months now that's  
nearing completion. I'm only targeting MacOS X 10.3/10.4 PPC/Intel,  
and everything has been going well until yesterday.

I applied the latest security updates to my Dual G5 and my MacBook,  
and now SDL graphics are failing on those computers, including old  
previously-working binaries I have sitting around (to verify that I  
didn't simultaneous do something stupid in the source)

Has anyone else seen this or have any ideas? I'm a bit stumped. I  
have discovered that if I drag another window around on top of the  
SDL window I can get the SDL images to appear in places, and the game  
itself still actually runs. (I can click in places that i know should  
cause things to happen, and I can hear it react).  I normally use  
glSDL, but even reverting to standard SDL rendering is suffering the  
same symptom.

Any ideas would be greatly appreciated!
Thanks,
Chris Backas





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