[SDL] SDL 1.3 Device Support

Olivier Delannoy olivier.delannoy at gmail.com
Fri Aug 11 02:03:00 PDT 2006


I think there is two opposite goal here.
1 Come quickly to an SDL 1.3
2 Support all that have been supported by SDL 1.2

I think it's not so important to have the first release of SDL 1.3
series to not support all device  right now. The most important is to
create a first version with a large bank of user to make comment on
the new API/features. Addind new driver on the way is something the
SDL communauty has been used to for years. I see no reason to not
limit the set of device supported initially. However I think the
listed operating system is not enough. It should at least support an
embedded device from start.

CU

On 8/10/06, Torsten Giebl <wizard at syntheticsw.com> wrote:
> Hello !
>
>
> >> Personally i would remove all the drivers that are not
> >> Linux, Windows or Mac OS X at once. People that are
> >> interested in adding a driver to SDL 1.3, can look at SDL 1.2 to get a
> >> start.
> >>
> >
> > A BSD user protests!
> >
> >
> > Basically, SDL means portability, to me. If support is removed
> > for less often encountered operating systems, SDL no longer fulfills the
> > role of thin portability layer.
>
>
> Sorry i expressed myself wrong. Systems that do not use DirectX, OpenGL,
> GDI or X11. BSD is like Linux up to date and also can use the features
> from SDL 1.3. There are systems like Dreamcast that would never profit from
> MultiWindowing for example.
>
> CU
>
>
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