[SDL] Converting PNG's
Laurent Carlier
lordheavym at gmail.com
Wed Aug 9 01:23:09 PDT 2006
Le mercredi 9 août 2006 09:44, Patricia Curtis a écrit :
> Hi
> I have noticed that if i convert surfaces to screen->format, i get a
> huge increase in speed from my game, which works fine for the backgrounds.
>
> i am using PNG images for my sprites as they give me nice anti aliased
> edges but when i use SDL_ConvertSurface on the PNG's i lose my
> transparency's, so how can i convert the sprites to screen->format and
> still retain the transparency and the anti-aliasing on the edges?
> Many Thanks
>
> Trish
Perhaps you should use SDL_DisplayFormat or SDL_DisplayFormatAlpha to convert
your sprites to display format.
Otherwise tou can enable alpha later with SDL_SetAlpha
++
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