[SDL] 2D API evolution (SDL 1.3/2.0)
wizard at syntheticsw.com
Tue Aug 15 09:45:27 PDT 2006
> How about this:
> * Keep the SDL 2D API pretty much as is.
> (Primarilly focused at providing good support
> for systems without OpenGL or Direct3D.)
> * Add support for applications to use Direct3D
> directly, like OpenGL is used with SDL 1.2.
> * Implement any "advanced 2D" API, portable
> subset of OpenGL or whatever, as an add-on library for SDL. Such a library
> can (should!) of course support both OpenGL and
> Direct3D, and preferably also provide a
> software rasterizer.
I am not into SDL 1.3 what things of this it currently has ?
It has a GDI Renderer is this just for displaying the OpenGL screen
or is there any other use ?
@ Sam Lantinga :
Would it be possible to explain
SDL 1.3 a little bit more ?
More information about the SDL