[SDL] Using SDL with Sony PSP

Jonathan Greig redteam316 at gmail.com
Mon Aug 7 14:49:10 PDT 2006


You dont need a modchip to run SDL programs on the PSP(US at least). All you
need is a PSP with 1.50 or earlier firmware. I know because I've got several
SDL ports to play just fine on my PSP.

My problem with compiling any SDL stuff is that I'm getting a no-cygwin
error. Anyone know how to fix this?


On 8/4/06, ALTAIR - <altairdiv at hotmail.com> wrote:
>
>
> This is correct :) but I think exists a difference.
>
> "Note: Homebrew development tools will be needed!"
>
> This is the problem. The firmware of the newest PSP are created for make
> the
> most difficult possible to use ALL software not signed by Sony. The
> hardware, and firmware, os the newest models are created for make the
> installation of modchip very difficult and very unstable.
>
> Sony are using all legal methods to attack the creators of modchip, needed
> for use the homedrew development tools, this included warnings of legal
> battles.
>
> Actually, for use SDL in a PSP you need install a modchip. PSP is
> expensive,
> around 300 euros, buy and make install the modchip for a people expert in
> this (the only method available, not for normal people) are expensive, and
> the basic accessories for use the PSP (energy loader, the protection for
> screen, etc. In total, 500 euros or more. And the permanent warning all of
> this can be unusable in low time because Sony are furious with the people
> of
> modchip and when some new version of firmware is created, use the modchip
> is
> more difficult.
>
> All of this, in Spain. In other countries I don't know.
>
> >From: Bill Kendrick <nbs at sonic.net>
> >Reply-To: "A list for developers using the SDL library.
> >(includesSDL-announce)" <sdl at libsdl.org>
> >To: "A list for developers using the SDL library. (includes
> >SDL-announce)"<sdl at libsdl.org>
> >Subject: Re: [SDL] Using SDL with Sony PSP
> >Date: Thu, 3 Aug 2006 15:29:12 -0700
> >
> >On Thu, Aug 03, 2006 at 10:13:27PM +0000, ALTAIR - wrote:
> > >
> > > I was search in Google about this (SDL in PSP or SDL/openGL in PSP)
> and
> >all
> > > I found are very inmadure.
> > >
> > > SDL is not supported in PSP, all I found is inmadure an un-official.
> The
> > > openGL are only very basic routines.
> >
> >Interestingly, four of my SDL-based games have been ported to PSP.
> >(One of them twice, by two different people.)
> >
> >   http://www.newbreedsoftware.com/psp/
> >
> >I don't have a PSP, and I have no idea how to get games onto the PSP,
> >let alone how to port them.  But, the homebrewers seem to be up to it.
> >
> >
> > > Another detail are the conflict of Sony and the modchip creators, with
> a
> > > future very dark, no people knows what can success in the near future.
> >
> >Honestly, PSP seems pretty useless.  Not enough games out for it,
> >from what I can tell.  (Someone needs to port Wipeout Pure to the
> >PS2 or PS3 ;) )
> >
> >My next big purchase is gonna be the GP2X.  Much easier to dev for, and
> >has a ton of games and ports.
> >
>
>
>
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