[SDL] OpenGL, SDL and Transparent TGAs
Benjamin Grauer
bensch at orxonox.ethz.ch
Sat Aug 5 18:31:49 PDT 2006
Hi
take SDL_image, is the easiest way when using SDL
code example:
http://svn.orxonox.net/orxonox/trunk/src/lib/graphics/importer/texture.h
http://svn.orxonox.net/orxonox/trunk/src/lib/graphics/importer/texture.cc
this is a image-loading class (not totally finished, but it works with
tga's)
greets
bensch
Stephen Sweeney wrote:
> Hi,
>
> Does SDL preserve the alpha channel in TGAs when loading images..? I'm
> attempting to load a TGA with an alpha channel, turn it in to a texture and
> then use it in OpenGL with the alpha preserved. (for things like metal
> grills, etc).
>
> Anyone got any code I could take a look at...?
>
> Steve :)
>
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