[SDL] SDL_mixer delay

Facundo Dominguez - INCO fdomin at fing.edu.uy
Fri Aug 4 06:54:47 PDT 2006


Hello, There:
      I'm compiling a game on Windows 98 SE, with mingw, using 
SDL-1.2.11 and SDL_mixer-1.2.7.

      On the first try I compiled SDL and SDL_mixer myself with the 
usual procedure "./configure && make && make install"
      When I ran the game I got a delay (from 0.5 second to 1 second) 
between the action and the moment when the corresponding sound was heard.

      The second try was to use the precompiled sdl.dll for mingw, 
available at www.libsdl.org. That seems to have fixed the problem. But, 
why?
      ¿What can have made the precompiled build different from mine? ¿So 
different as to make the sound work?
      I'm playing sounds in ogg format, just in case you need to know.

Thanks.
    Facundo Dominguez




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